The shader used by the material.
См. также: свойство passCount, класс GL, ShaderLab documentation.
// Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed
var shader1: Shader; var shader2: Shader; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }
function Update() { if (Input.GetButtonDown("Jump")) { if(rend.material.shader == shader1) rend.material.shader = shader2; else rend.material.shader = shader1; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Shader shader1; public Shader shader2; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); } void Update() { if (Input.GetButtonDown("Jump")) if (rend.material.shader == shader1) rend.material.shader = shader2; else rend.material.shader = shader1; } }