{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CinemachineSmoothPath | Cinemachine | 2.3.5-preview.3
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    목차 표시/숨기기

    Class CinemachineSmoothPath

    Defines a world-space path, consisting of an array of waypoints, each of which has position and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path. The path will pass through all waypoints, and (unlike CinemachinePath) first and second order continuity is guaranteed

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachineSmoothPath
    상속된 멤버
    CinemachinePathBase.m_Resolution
    CinemachinePathBase.m_Appearance
    CinemachinePathBase.StandardizePos(float)
    CinemachinePathBase.FindClosestPoint(Vector3, int, int, int)
    CinemachinePathBase.MinUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.MaxUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.StandardizeUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluatePositionAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateTangentAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateOrientationAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.DistanceCacheIsValid()
    CinemachinePathBase.PathLength
    CinemachinePathBase.StandardizePathDistance(float)
    CinemachinePathBase.ToNativePathUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.FromPathNativeUnits(float, CinemachinePathBase.PositionUnits)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [AddComponentMenu("Cinemachine/CinemachineSmoothPath")]
    public class CinemachineSmoothPath : CinemachinePathBase

    필드

    이름 설명
    m_Looped

    If checked, then the path ends are joined to form a continuous loop

    m_Waypoints

    The waypoints that define the path. They will be interpolated using a bezier curve

    프로퍼티

    이름 설명
    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Looped

    True if the path ends are joined to form a continuous loop

    MaxPos

    The maximum value for the path position

    MinPos

    The minimum value for the path position

    메서드

    이름 설명
    EvaluateOrientation(float)

    Get the orientation the curve at a point along the path.

    EvaluatePosition(float)

    Get a worldspace position of a point along the path

    EvaluateTangent(float)

    Get the tangent of the curve at a point along the path.

    InvalidateDistanceCache()

    Call this if the path changes in such a way as to affect distances or other cached path elements

    문서 개요
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