{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ToNativePathUnits | Cinemachine | 2.3.5-preview.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method ToNativePathUnits

    ToNativePathUnits(float, PositionUnits)

    Get the path position (in native path units) corresponding to the psovided value, in the units indicated. If the distance cache is not valid, then calling this will trigger a potentially costly regeneration of the path distance cache

    선언
    public float ToNativePathUnits(float pos, CinemachinePathBase.PositionUnits units)
    파라미터
    타입 이름 설명
    float pos

    The value to convert from

    CinemachinePathBase.PositionUnits units

    The units in which pos is expressed

    반환
    타입 설명
    float

    The length of the path in native units, when sampled at this rate

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)