{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CinemachineComponentBase | Cinemachine | 2.3.5-preview.3
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"{0}"의 검색 결과

    목차 표시/숨기기

    Class CinemachineComponentBase

    An abstract representation of a mutator acting on a Cinemachine Virtual Camera

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineBasicMultiChannelPerlin
    CinemachineComposer
    CinemachineFramingTransposer
    CinemachineHardLockToTarget
    CinemachineHardLookAt
    CinemachinePOV
    CinemachineSameAsFollowTarget
    CinemachineTrackedDolly
    CinemachineTransposer
    상속된 멤버
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.API)]
    public abstract class CinemachineComponentBase : MonoBehaviour

    필드

    이름 설명
    Epsilon

    Useful constant for very small floats

    프로퍼티

    이름 설명
    FollowTarget

    Returns the owner vcam's Follow target.

    FollowTargetGroup

    Get Follow target as ICinemachineTargetGroup, or null if target is not a group

    FollowTargetPosition

    Get the position of the Follow target. Special handling: If the Follow target is a VirtualCamera, returns the vcam State's position, not the transform's position

    FollowTargetRotation

    Get the rotation of the Follow target. Special handling: If the Follow target is a VirtualCamera, returns the vcam State's rotation, not the transform's rotation

    IsValid

    Returns true if this object is enabled and set up to produce results.

    LookAtTarget

    Returns the owner vcam's LookAt target.

    LookAtTargetGroup

    Get LookAt target as ICinemachineTargetGroup, or null if target is not a group

    LookAtTargetPosition

    Get the position of the LookAt target. Special handling: If the LookAt target is a VirtualCamera, returns the vcam State's position, not the transform's position

    LookAtTargetRotation

    Get the rotation of the LookAt target. Special handling: If the LookAt target is a VirtualCamera, returns the vcam State's rotation, not the transform's rotation

    Stage

    What part of the pipeline this fits into

    VcamState

    Returns the owner vcam's CameraState.

    VirtualCamera

    Get the associated CinemachineVirtualCameraBase

    메서드

    이름 설명
    MutateCameraState(ref CameraState, float)

    Mutates the camera state. This state will later be applied to the camera.

    OnTargetObjectWarped(Transform, Vector3)

    This is called to notify the component that a target got warped, so that the component can update its internal state to make the camera also warp seamlessy. Base class implementation does nothing.

    OnTransitionFromCamera(ICinemachineCamera, Vector3, float, ref TransitionParams)

    Notification that this virtual camera is going live. Base class implementation does nothing.

    PrePipelineMutateCameraState(ref CameraState, float)

    Override this to do such things as offset the RefereceLookAt. Base class implementation does nothing.

    문서 개요
    맨 위로
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