Unity 스크립팅 API를 사용하여 자신만의 고유한 추가 코드를 작성해서 Unity 에디터의 기능에 추가할 수 있습니다.
스크립트를 생성해서 게임 오브젝트 에 연결하면 스크립트는 내장 컴포넌트 와 똑같이 게임 오브젝트 의 인스펙터(Inspector) 에 나타납니다. 스크립트를 프로젝트에 저장하면 스크립트가 컴포넌트 가 되기 때문입니다.
기술적인 관점에서 설명하자면, 만든 스크립트는 일종의 컴포넌트 로 컴파일되므로 Unity 에디터는 스크립트를 내장 컴포넌트처럼 다룹니다. 인스펙터에 표시할 스크립트를 설정하면 어떤 기능을 작성하더라도 Unity 에디터에서 실행할 수 있습니다.
이 매뉴얼의 스크립팅 섹션에서 스크립트를 생성하고 사용하는 방법에 대해 자세하게 알아보세요.
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