Explore the properties and behaviors of the default shader graph materials in the Universal Render Pipeline (URP), in the Assets > Create > Shader Graph > URP menu.
For more information about shader graph, refer to Shader Graph.
| Topic | Description |
|---|---|
| Lit shader graph reference | Explore the properties and settings you can use to customize the default Lit shader graph. |
| Unlit shader graph reference | Explore the properties and settings you can use to customize the default Unlit shader graph. |
| Sprite Custom Lit shader graph reference | Explore the properties and settings you can use to provide custom lighting for 2D sprites. |
| Sprite Unlit shader graph reference | Explore the properties and settings of the default shader graph for unlit 2D sprites. |
| Sprite Lit shader graph reference | Explore the properties and settings of the default shader graph for lit 2D sprites. |
| Decal shader graph reference | Explore the properties and settings you can use to customize the default Decal shader graph. |
| Canvas shader graph reference | Explore the properties and settings you can use to apply Canvas shader graph materials to user interface elements you create using the Unity UI. |
| Fullscreen shader graph reference | Explore the properties and settings you can use to customize the default Fullscreen shader graph. |
| Six Way shader graph reference | Explore the properties and settings you can use to customize the default Six Way shader graph. |