Version: Unity 6.0 (6000.0)
言語 : 日本語
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Prebuilt materials and shaders

Resources for using prebuilt shaders to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.

Page Description
Introduction to shaders Understand the different types of shader, and key terminology.
Prebuilt shaders render pipeline compatibility reference Explore which prebuilt shaders are compatible with which render pipelines.
Configuring material properties in prebuilt shaders Techniques for using the properties of a prebuilt shader to change how materials look.
Prebuilt shaders in the Universal Render Pipeline (URP) Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP.
Prebuilt shaders in the Built-In Render Pipeline Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline.
Legacy prebuilt shaders Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren’t recommended for new projects.

Additional resources

マテリアルの Inspector ウィンドウリファレンス
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