To set up lighting in Unity, follow these steps:
Unity provides render pipelines that differ in customization and lighting features:
For more information on render pipeline selection, refer to choose a render pipeline.
Choose baked GI, realtime GI, mixed baked and realtime GI, or opt for no GI.
For more information, refer to Lighting Settings Asset Inspector window reference
Choose one of the following Lighting Modes:
For more information, refer to Lighting Mode.
To fine-tune your scene lighting, follow these tasks based on project requirements:
Optionally configure emissive surfaces with Baked GI or Realtime GI.
Add baked, realtime, or custom Reflection Probes.
If a GI mode is set, add Light Probes. You can also add Light Probe Proxy Volumes (LPPVs).