Version: Unity 6.0 (6000.0)
言語 : 日本語
ライティングの概要
ライトについて

Lighting configuration workflow

To set up lighting in Unity, follow these steps:

  1. Choose a render pipeline
  2. Configure lighting
  3. Fine-tune your scene lighting

Choose a render pipeline

Unity provides render pipelines that differ in customization and lighting features:

For more information on render pipeline selection, refer to choose a render pipeline.

Configure lighting

  1. Choose baked GI, realtime GI, mixed baked and realtime GI, or opt for no GI.

    For more information, refer to Lighting Settings Asset Inspector window reference

  2. Choose one of the following Lighting Modes:

    • Baked Indirect
    • Subtractive
    • Shadowmask
    • Distance Shadowmask

    For more information, refer to Lighting Mode.

Fine-tune your scene lighting

To fine-tune your scene lighting, follow these tasks based on project requirements:

  1. Add baked, realtime, or mixed lights.

  2. Optionally configure emissive surfaces with Baked GI or Realtime GI.

  3. Add baked, realtime, or custom Reflection Probes.

  4. If a GI mode is set, add Light Probes. You can also add Light Probe Proxy Volumes (LPPVs).

Additional resources

ライティングの概要
ライトについて