言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Vector3.Max

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Max(lhs: Vector3, rhs: Vector3): Vector3;
public static Vector3 Max(Vector3 lhs, Vector3 rhs);
public static def Max(lhs as Vector3, rhs as Vector3) as Vector3

Description

2つのベクトルで各成分の一番大きな値を使用してベクトルを作成します

See Also: Min 関数.

	var a : Vector3 = Vector3 (1, 2, 3);
	var b : Vector3 = Vector3 (4, 3, 2);
	print (Vector3.Max(a,b)); // prints (4.0,3.0,3.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector3 a = new Vector3(1, 2, 3);
    public Vector3 b = new Vector3(4, 3, 2);
    void Example() {
        print(Vector3.Max(a, b));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public a as Vector3 = Vector3(1, 2, 3)

	public b as Vector3 = Vector3(4, 3, 2)

	def Example() as void:
		print(Vector3.Max(a, b))