2つのベクトルで各成分の一番大きな値を使用してベクトルを作成します
See Also: Min 関数.
var a : Vector3 = Vector3 (1, 2, 3); var b : Vector3 = Vector3 (4, 3, 2); print (Vector3.Max(a,b)); // prints (4.0,3.0,3.0)
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Max(a, b)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public a as Vector3 = Vector3(1, 2, 3) public b as Vector3 = Vector3(4, 3, 2) def Example() as void: print(Vector3.Max(a, b))