from | このベクトルから角度を計算します |
to | このベクトルまでの角度を計算します |
2点間( from
と to
)の角度を返します
角度は常に2つのベクトル間の 鋭角 を返します。(すなわち、必ず角度は180度未満)
// prints "close" if the z-axis of this transform looks // almost towards the target var target : Transform; function Update () { var targetDir = target.position - transform.position; var forward = transform.forward; var angle = Vector3.Angle(targetDir, forward); if (angle < 5.0) print("close"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 targetDir = target.position - transform.position; Vector3 forward = transform.forward; float angle = Vector3.Angle(targetDir, forward); if (angle < 5.0F) print("close"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: targetDir as Vector3 = (target.position - transform.position) forward as Vector3 = transform.forward angle as float = Vector3.Angle(targetDir, forward) if angle < 5.0F: print('close')