言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Transform.forward

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var forward: Vector3;
public Vector3 forward;
public forward as Vector3

Description

ワールド空間のTransformの青軸

	// Set's the rigidbody velocity to be 
	// along the blue axis of the transform

	rigidbody.velocity = transform.forward * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.velocity = transform.forward * 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.velocity = (transform.forward * 10)

他の例:

	// Computes the angle between the target transform and this object
	var angleBetween = 0.0;
	var target : Transform;
	function Update () {
		var targetDir = target.position - transform.position;
		angleBetween = Vector3.Angle (transform.forward, targetDir);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float angleBetween = 0.0F;
    public Transform target;
    void Update() {
        Vector3 targetDir = target.position - transform.position;
        angleBetween = Vector3.Angle(transform.forward, targetDir);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public angleBetween as float = 0.0F

	public target as Transform

	def Update() as void:
		targetDir as Vector3 = (target.position - transform.position)
		angleBetween = Vector3.Angle(transform.forward, targetDir)