エンドユーザーのグラフィックスカード上で実行できるかどうか (Read Only)
Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects. For example, image effects in Unity Pro automatically disable themselves if the shader is not supported.
// Disable renderer if material's shader is not supported if (!renderer.material.shader.isSupported) renderer.enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (!renderer.material.shader.isSupported) renderer.enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if not renderer.material.shader.isSupported: renderer.enabled = false
See Also: Material class, ShaderLab ドキュメント.