このオブジェクトが影をキャストするかどうか
// make the object not cast shadows renderer.castShadows = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.castShadows = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.castShadows = false
See Also: receiveShadows, Light.shadows.