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Light.shadows

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public var shadows: LightShadows;
public LightShadows shadows;
public shadows as LightShadows

Description

How this light casts shadows

	// make the light cast hard shadows
	light.shadows = LightShadows.Hard;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.shadows = LightShadows.Hard;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.shadows = LightShadows.Hard