このオブジェクトが影の影響を受けるかどうか
// make the object not receive shadows renderer.receiveShadows = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.receiveShadows = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.receiveShadows = false
See Also: castShadows.