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Profiler.BeginSample

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public static function BeginSample(name: string, targetObject: Object): void;
public static void BeginSample(string name, Object targetObject);
public static def BeginSample(name as string, targetObject as Object) as void

Description

カスタムラベルの付いたコードの一部のプロファイリングを開始します

This will show up in the Profiler hierarchy. Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

	Profiler.BeginSample ("MyPieceOfCode");
	// do something that takes a lot of time
	Profiler.EndSample ();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Profiler.BeginSample("MyPieceOfCode");
        Profiler.EndSample();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Profiler.BeginSample('MyPieceOfCode')
		Profiler.EndSample()

See Also: Profiler.EndSample, Profiler.