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Profiler.logFile

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public static var logFile: string;
public static string logFile;
public static logFile as string

Description

Sets profiler output file in built players.

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor. Setting this property is not supported in the WebPlayer. The WebPlayer will output the profiling information next to your webplayer logfile. This produces a file with framerate See Also: Profiler.enabled.

	function Start () {
		Profiler.logFile = "mylog.log";
		Profiler.enabled = true;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Profiler.logFile = "mylog.log";
        Profiler.enabled = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Profiler.logFile = 'mylog.log'
		Profiler.enabled = true