プロファイラーの有効/無効を設定します
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
function Start () { Profiler.logFile = "mylog.log"; Profiler.enabled = true; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Profiler.logFile = 'mylog.log' Profiler.enabled = true