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See Also: GameObject.CreatePrimitive.
// Creates a plane primitive function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Quad); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: plane as GameObject = GameObject.CreatePrimitive(PrimitiveType.Quad)