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NetworkMessageInfo.timestamp

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public var timestamp: double;
public double timestamp;
public timestamp as double

Description

メッセージが秒単位で送信されたときのタイムスタンプ

Timestamps can be used to implement interpolation or extrapolation of continous streams of packets The timestamp is passed as a double to avoid overflow when a game is running for a long time. Internally timestamps are sent as 32 bit integers with millisecond accuracy to save bandwidth. Timestamps are automatically adjusted to be relative to Network.time. Thus Network.time - messageInfo.timeStamp is the time the packet spent in transit.

	var something : float;
	var transitTime: double;
	function OnSerializeNetworkView (stream : BitStream, 
		info : NetworkMessageInfo) {
		var horizontalInput : float = 0.0;
		if (stream.isWriting) {
			// Sending
			horizontalInput = transform.position.x;
			stream.Serialize (horizontalInput);
		} else {
			// Receiving
			transitTime = Network.time - info.timestamp;
			stream.Serialize (horizontalInput);
			something = horizontalInput;
		}
	}

	function OnGUI() {
		GUILayout.Label("Last transmission time: "+ transitTime);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float something;
    public double transitTime;
    void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
        float horizontalInput = 0.0F;
        if (stream.isWriting) {
            horizontalInput = transform.position.x;
            stream.Serialize(ref horizontalInput);
        } else {
            transitTime = Network.time - info.timestamp;
            stream.Serialize(ref horizontalInput);
            something = horizontalInput;
        }
    }
    void OnGUI() {
        GUILayout.Label("Last transmission time: " + transitTime);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public something as float

	public transitTime as double

	def OnSerializeNetworkView(stream as BitStream, info as NetworkMessageInfo) as void:
		horizontalInput as float = 0.0F
		if stream.isWriting:
			horizontalInput = transform.position.x
			stream.Serialize()
		else:
			transitTime = (Network.time - info.timestamp)
			stream.Serialize()
			something = horizontalInput

	def OnGUI() as void:
		GUILayout.Label(('Last transmission time: ' + transitTime))