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Network.Destroy

public static function Destroy(viewID: NetworkViewID): void;

Description

ViewIDに関連付けられたオブジェクトを破棄します

The object is destroyed locally and remotely. Note that this does not remove any RPCs accociated with the object or NetworkViewID, these have to be explicitly removed with the Network.RemoveRPCs method.

	var timer : float = 0;
	function Awake () {
		timer = Time.time;
	}
	// Network destroy the object which has this script
	// it must have a NetworkView attached
	function Update() {
		if (Time.time - timer > 2) {
			Network.Destroy(GetComponent(NetworkView).viewID);
		}
	}
public static function Destroy(gameObject: GameObject): void;

Description

Destroy the object across the network.

The object is destroyed locally and remotely.

	var timer : float = 0;
	function Awake () {
		timer = Time.time;
	}
	// Network destroy the object which has this script
	function Update() {
		if (Time.time - timer > 2) {
			Network.Destroy(gameObject);
		}
	}