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Network.RemoveRPCs

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public static function RemoveRPCs(playerID: NetworkPlayer): void;
public static void RemoveRPCs(NetworkPlayer playerID);
public static def RemoveRPCs(playerID as NetworkPlayer) as void

Description

対象のプレイヤーのIDに属している、すべてのRPC関数を削除します

	function OnPlayerDisconnected(player: NetworkPlayer) {
		Debug.Log("Clean up after player " +  player);
		Network.RemoveRPCs(player);
		Network.DestroyPlayerObjects(player);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnPlayerDisconnected(NetworkPlayer player) {
        Debug.Log("Clean up after player " + player);
        Network.RemoveRPCs(player);
        Network.DestroyPlayerObjects(player);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnPlayerDisconnected(player as NetworkPlayer) as void:
		Debug.Log(('Clean up after player ' + player))
		Network.RemoveRPCs(player)
		Network.DestroyPlayerObjects(player)

public static function RemoveRPCs(playerID: NetworkPlayer, group: int): void;
public static void RemoveRPCs(NetworkPlayer playerID, int group);
public static def RemoveRPCs(playerID as NetworkPlayer, group as int) as void

Description

Remove all RPC functions which belong to this player ID and were sent based on the given group.

public static function RemoveRPCs(viewID: NetworkViewID): void;
public static void RemoveRPCs(NetworkViewID viewID);
public static def RemoveRPCs(viewID as NetworkViewID) as void

Description

Remove the RPC function calls accociated with this view ID number.