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Material.SetTextureOffset

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public function SetTextureOffset(propertyName: string, offset: Vector2): void;
public void SetTextureOffset(string propertyName, Vector2 offset);
public def SetTextureOffset(propertyName as string, offset as Vector2) as void

Description

テクスチャのオフセットを設定します

Unityのビルトインシェーダーでは、テクスチャを設定するプロパティ名は3 つあります:
"_MainTex" メインのディフューズテクスチャ。 mainTextureOffset でも設定できます。
"_BumpMap" ノーマルマップ
"_Cube" リフレクションキューブマップ See Also: mainTextureOffset property, GetTextureOffset.

	// Scroll main texture based on time

	var scrollSpeed : float = 0.5;

	function Update () {
		var offset : float = Time.time * scrollSpeed;
		renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float scrollSpeed = 0.5F;
    void Update() {
        float offset = Time.time * scrollSpeed;
        renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public scrollSpeed as float = 0.5F

	def Update() as void:
		offset as float = (Time.time * scrollSpeed)
		renderer.material.SetTextureOffset('_MainTex', Vector2(offset, 0))