言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

LightProbes.GetInterpolatedLightProbe

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetInterpolatedLightProbe(position: Vector3, renderer: Renderer, coefficients: float[]): void;
public void GetInterpolatedLightProbe(Vector3 position, Renderer renderer, float[] coefficients);
public def GetInterpolatedLightProbe(position as Vector3, renderer as Renderer, coefficients as float[]) as void

Description

指定した位置に、ライトプローブの球面関数の係数を設定する。ライトプローブは、ベイクされたライトプローブから補間される。

For the scene. The coefficients represent a 3-band RGB spherical harmonics probe, with a total of 27 floats laid out: rgbrgbrgb... Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.