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HideFlags.DontSave

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Description

オブジェクトがシーンに保存されません。 また、新しいシーンを読んでも、オブジェクトが破棄されません

これを使用した場合は手動でオブジェクトをDestroyImmediateでクリーンアップしなければいけません。そうしなければリークしてしまいます。

	// Instantiates a Plane everytime the game starts and never destroys it
	// even if you stop your game preview
	// NOTE: Watch out, this can cause LEAKS

	function Start() {
		var notDestructable : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
		notDestructable.hideFlags = HideFlags.DontSave;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject notDestructable = GameObject.CreatePrimitive(PrimitiveType.Plane);
        notDestructable.hideFlags = HideFlags.DontSave;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		notDestructable as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
		notDestructable.hideFlags = HideFlags.DontSave