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function OnDrawGizmosSelected () { // Draw a yellow cube at the transforms position Gizmos.color = Color.yellow; Gizmos.DrawWireCube (transform.position, Vector3 (1,1,1)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.yellow; Gizmos.DrawWireCube(transform.position, new Vector3(1, 1, 1)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDrawGizmosSelected() as void: Gizmos.color = Color.yellow Gizmos.DrawWireCube(transform.position, Vector3(1, 1, 1))