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Gizmos.DrawWireCube

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public static function DrawWireCube(center: Vector3, size: Vector3): void;
public static void DrawWireCube(Vector3 center, Vector3 size);
public static def DrawWireCube(center as Vector3, size as Vector3) as void

Description

sizesize からキューブを描画します

	function OnDrawGizmosSelected () {
		// Draw a yellow cube at the transforms position
		Gizmos.color = Color.yellow;
		Gizmos.DrawWireCube (transform.position, Vector3 (1,1,1));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Gizmos.color = Color.yellow;
        Gizmos.DrawWireCube(transform.position, new Vector3(1, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		Gizmos.color = Color.yellow
		Gizmos.DrawWireCube(transform.position, Vector3(1, 1, 1))