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GameObjectUtility.SetStaticEditorFlags

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public static function SetStaticEditorFlags(go: GameObject, flags: StaticEditorFlags): void;
public static void SetStaticEditorFlags(GameObject go, StaticEditorFlags flags);
public static def SetStaticEditorFlags(go as GameObject, flags as StaticEditorFlags) as void

Description

GameObjectのNavMeshLayerを設定します