「Command/Windows」キーが押されたかどうか (Read Only)
On Windows, this returns true if any Windows key is held down.
On Mac, this returns true if any Command key is held down.
// Prints Command/Windows key was pressed depending the // platform this script is being run. function OnGUI() { var e : Event = Event.current; if (e.command) { if(Application.platform == RuntimePlatform.OSXEditor) { Debug.Log("Command key was pressed"); } else if( Application.platform == RuntimePlatform.WindowsEditor) { Debug.Log("Windows Key was pressed!"); } } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.command) if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Command key was pressed"); else if (Application.platform == RuntimePlatform.WindowsEditor) Debug.Log("Windows Key was pressed!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.command: if Application.platform == RuntimePlatform.OSXEditor: Debug.Log('Command key was pressed') elif Application.platform == RuntimePlatform.WindowsEditor: Debug.Log('Windows Key was pressed!')