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Event.capsLock

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public var capsLock: bool;
public bool capsLock;
public capsLock as bool

Description

「CapsLock」キーが押されたかどうか (Read Only)

「CapsLock」キーが押されている場合trueを返します。

	// Creates a Label and prints CapsLock on/off
	// depending on the state of the capslock key.
	function OnGUI() {
		var e : Event = Event.current;
		if (e.capsLock) {
			GUI.Label (Rect (10, 10, 100, 20), "CapsLock on.");
		} else {
			GUI.Label (Rect (10, 10, 100, 20), "CapsLock off.");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Event e = Event.current;
        if (e.capsLock)
            GUI.Label(new Rect(10, 10, 100, 20), "CapsLock on.");
        else
            GUI.Label(new Rect(10, 10, 100, 20), "CapsLock off.");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		e as Event = Event.current
		if e.capsLock:
			GUI.Label(Rect(10, 10, 100, 20), 'CapsLock on.')
		else:
			GUI.Label(Rect(10, 10, 100, 20), 'CapsLock off.')