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EditorGUIUtility.LoadRequired

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public static function LoadRequired(path: string): Object;
public static Object LoadRequired(string path);
public static def LoadRequired(path as string) as Object

Description

Load a built-in resource that has to be there.

This function will look in Assets/Editor Default Resources/whatever for the resource.

	var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial");