言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorGUILayout.InspectorTitlebar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function InspectorTitlebar(foldout: bool, targetObjs: Object[]): bool;
public static bool InspectorTitlebar(bool foldout, Object[] targetObjs);
public static def InspectorTitlebar(foldout as bool, targetObjs as Object[]) as bool

Parameters

foldout The foldout state shown with the arrow.
targetObj The object (for example a component) or objects that the titlebar is for.

Returns

bool The foldout state selected by the user.

Description

Make an inspector-window-like titlebar.


Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.

	// Create a custom transform inspector that shows the X,Y,Z,W quaternion components
	// instead of the rotation angles.
	
	class InspectorTitlebarUsage extends EditorWindow {
		
		var fold : boolean = true;
		var rotationComponents : Vector4;
		var selectedTransform : Transform;
		
		@MenuItem("Examples/Inspector Titlebar")
		static function Init() {
			var window = GetWindow(InspectorTitlebarUsage);
			window.Show();
		}	
		function OnGUI() {	
			if(Selection.activeGameObject) {
				selectedTransform = Selection.activeGameObject.transform;
				fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform);
				if(fold) {
					selectedTransform.position = 
						EditorGUILayout.Vector3Field("Position", selectedTransform.position);
					EditorGUILayout.Space();
					rotationComponents = 
						EditorGUILayout.Vector4Field("Detailed Rotation", 
							QuaternionToVector4(selectedTransform.localRotation));
					EditorGUILayout.Space();
					selectedTransform.localScale =
						EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale);
				}
				selectedTransform.localRotation = ConvertToQuaternion(rotationComponents);
				EditorGUILayout.Space();
			}
		}
		
		function ConvertToQuaternion(v4 : Vector4) {
			return Quaternion(v4.x, v4.y, v4.z, v4.w);
		}
		function QuaternionToVector4(q : Quaternion) {
			return Vector4(q.x, q.y, q.z, q.w);
		}	
		function OnInspectorUpdate() {
			this.Repaint();
		}
	}

The titlebar has an arrow for foling out, a help icon, and a settings menu that depends on the type of the object supplied.