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    Namespace Unity.Tiny.Text

    Classes

    TextLayout

    UpdateTextMeshes

    Creates and updates meshes for all TextRendererString + TextRenderer components

    Structs

    AtlasInfo

    Information about the texture atlas for a font.

    BitmapFontMaterial

    A font material.

    FaceInfo

    Information about the font face metrics for a font.

    FontData

    Runtime data for a font. Includes information about all glyphs present, their locations in the atlas, and their metrics.

    GlyphInfo

    Per-glyph information.

    GlyphRect

    SDFFontMaterial

    A font material.

    TextMeshRenderer

    Component adjacent to a MeshRenderer that indicates that it is to be handled by the text renderer

    TextRenderer

    A component that describes how a TextRendererString on the same entity is to be rendered.

    TextRendererNeedsUpdate

    A tag component used to indicate that you've changed something in either the string or the TextRenderer, and that the mesh should be regenerated. Without this, no changes will be visible.

    TextRendererString

    A buffer containing characters to be displayed. Should be present on an entity along with a TextRenderer that describes how it is to be rendered.

    Enums

    HorizontalAlignment

    Horizontal alignment for layout purposes.

    VerticalAlignment

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