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    Struct TextRenderer

    A component that describes how a TextRendererString on the same entity is to be rendered.

    Namespace: Unity.Tiny.Text
    Syntax
    public struct TextRenderer : IComponentData

    Fields

    FontMaterial

    An Entity with a BitmapFontMaterial or SDFFontMaterial that specifies the font to be used

    Declaration
    public Entity FontMaterial
    Field Value
    Type Description
    Entity

    HorizontalAlignment

    The horizontal alignment, relative to this entity's position.

    Declaration
    public HorizontalAlignment HorizontalAlignment
    Field Value
    Type Description
    HorizontalAlignment

    MeshColor

    The vertex color of the generated text mesh. Modifying this causes the mesh to get regenerated!

    Declaration
    public Color MeshColor
    Field Value
    Type Description
    Color

    Size

    The size in world units

    Declaration
    public float Size
    Field Value
    Type Description
    Single

    VerticalAlignment

    The vertical alignment, relative to this entity's position.

    Declaration
    public VerticalAlignment VerticalAlignment
    Field Value
    Type Description
    VerticalAlignment
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