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    Class TextLayout

    Inheritance
    Object
    TextLayout
    Namespace: Unity.Tiny.Text
    Syntax
    public static class TextLayout : object

    Methods

    LayoutString(Char*, Int32, Single, HorizontalAlignment, VerticalAlignment, float4, ref FontData, DynamicBuffer<DynamicSimpleVertex>, DynamicBuffer<DynamicIndex>, out AABB)

    Declaration
    public static void LayoutString(char *text, int textLength, float fontSize, HorizontalAlignment hAlign, VerticalAlignment vAlign, float4 vertexColor, ref FontData font, DynamicBuffer<DynamicSimpleVertex> dynMesh, DynamicBuffer<DynamicIndex> dynTriangles, out AABB aabb)
    Parameters
    Type Name Description
    Char* text
    Int32 textLength
    Single fontSize
    HorizontalAlignment hAlign
    VerticalAlignment vAlign
    float4 vertexColor
    FontData font
    DynamicBuffer<DynamicSimpleVertex> dynMesh
    DynamicBuffer<DynamicIndex> dynTriangles
    AABB aabb

    LayoutString<T1, T2>(Char*, Int32, Single, HorizontalAlignment, VerticalAlignment, float4, ref FontData, T1, T2, out AABB)

    Declaration
    public static void LayoutString<T1, T2>(char *text, int textLength, float fontSize, HorizontalAlignment hAlign, VerticalAlignment vAlign, float4 vertexColor, ref FontData font, T1 mesh, T2 triangles, out AABB aabb)
        where T1 : INativeList<SimpleVertex> where T2 : INativeList<ushort>
    Parameters
    Type Name Description
    Char* text
    Int32 textLength
    Single fontSize
    HorizontalAlignment hAlign
    VerticalAlignment vAlign
    float4 vertexColor
    FontData font
    T1 mesh
    T2 triangles
    AABB aabb
    Type Parameters
    Name Description
    T1
    T2

    SetEntityTextRendererString(EntityCommandBuffer, Entity, String)

    Declaration
    public static void SetEntityTextRendererString(EntityCommandBuffer ecb, Entity entity, string newText)
    Parameters
    Type Name Description
    EntityCommandBuffer ecb
    Entity entity
    String newText

    SetEntityTextRendererString(EntityManager, Entity, String)

    Declaration
    public static void SetEntityTextRendererString(EntityManager em, Entity entity, string newText)
    Parameters
    Type Name Description
    EntityManager em
    Entity entity
    String newText
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