Class CinemachineHardLockToTarget
This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to place the camera on the Follow Target.
Inheritance
Inherited Members
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
[AddComponentMenu("")]
public class CinemachineHardLockToTarget : CinemachineComponentBase
Fields
| Name | Description |
|---|---|
| m_Damping | How much time it takes for the position to catch up to the target's position |
Properties
| Name | Description |
|---|---|
| IsValid | True if component is enabled and has a LookAt defined |
| Stage | Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage |
Methods
| Name | Description |
|---|---|
| GetMaxDampTime() | Report maximum damping time needed for this component. |
| MutateCameraState(ref CameraState, float) | Applies the composer rules and orients the camera accordingly |