Method PrePipelineMutateCameraState
PrePipelineMutateCameraState(ref CameraState, float)
Override this to do such things as offset the RefereceLookAt. Base class implementation does nothing.
Declaration
public virtual void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)
Parameters
| Type | Name | Description |
|---|---|---|
| CameraState | curState | Input state that must be mutated |
| float | deltaTime |