ユーザーマニュアルのこのセクションでは、Linux プラットフォーム用のゲームを開発するためのドキュメントを掲載します。以下の項目が含まれます。
ページ | 説明 |
---|---|
プレイヤーの設定 | Player Settings を使用して、Unity で構築される最終的なゲームに必要で、Linux プラットフォームに適用可能な様々なオプションを設定します。一般的な Player Settings の説明は、Player Settings を参照してください。 |
ビルド設定 | Build Settings を使用して、Linux のアプリケーションのビルドプロセスを設定し、開始することができます。ここには、開発用のビルドを作成するための設定や、完成したビルドを公開するための設定が含まれています。 |
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