머티리얼은 메시 렌더러, 파티클 시스템 및 Unity에서 사용되는 기타 렌더링 컴포넌트와 함께 사용됩니다. 이들은 오브젝트의 디스플레이 방법을 정의하는 데 중요한 역할을 합니다.
머티리얼의 인스펙터가 표시하는 프로퍼티는 해당 머티리얼이 사용하는 Shader 에 의해 결정됩니다. 셰이더란 스크린에 렌더링된 오브젝트의 픽셀을 생성하기 위한 텍스처와 라이팅 정보의 결합방법을 결정하는 전문 그래픽 프로그램의 일종입니다. 셰이더가 Unity 프로젝트에서 쓰이는 방법에 대한 상세한 정보는 메뉴얼 섹션에서 보실 수 있습니다.
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