class in UnityEngine.Experimental.Rendering
/
Hereda de:Object
Cambiar al ManualA shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
| maxRecursionDepth | Sets the maximum number of ray bounces this shader can trace. |
| Dispatch | Dispatches this RayTracingShader. |
| SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. |
| SetBool | Sets the value for a local boolean property of this RayTracingShader. |
| SetBuffer | Binds a ComputeBuffer to a local ComputeBuffer resource of this RayTracingShader. |
| SetFloat | Sets the value for a local float property of this RayTracingShader. |
| SetFloats | Sets the values for a local float array property of this RayTracingShader. |
| SetInt | Sets the value for a local int property of this RayTracingShader. |
| SetInts | Sets the values for a local int array property of this RayTracingShader. |
| SetMatrix | Sets the value for a local matrix property of this RayTracingShader. |
| SetMatrixArray | Sets the value for a local matrix array property of this RayTracingShader. |
| SetShaderPass | Selects which pass to use when intersecting materials in the Scene. |
| SetTexture | Binds a Texture to a local Texture resource of this RayTracingShader. |
| SetTextureFromGlobal | Binds a global texture resource to a local texture resource for this RayTracingShader. |
| SetVector | Sets values for a local vector property of this RayTracingShader. |
| SetVectorArray | Sets values for a local vector array property of this RayTracingShader. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |