class in UnityEngine.Experimental.Rendering
Cambiar al ManualA shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
| maxRecursionDepth | The maximum number of ray bounces this shader can trace (Read Only). |
| Dispatch | Dispatches this RayTracingShader. |
| SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. |
| SetBool | Sets the value of a boolean uniform. |
| SetBuffer | Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader. |
| SetConstantBuffer | Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer. |
| SetFloat | Sets the value of a float uniform. |
| SetFloats | Sets the values for a float array uniform. |
| SetInt | Sets the value of a int uniform. |
| SetInts | Sets the values for a int array uniform. |
| SetMatrix | Sets the value of a matrix uniform. |
| SetMatrixArray | Sets a matrix array uniform. |
| SetShaderPass | Selects which Shader Pass to use when executing ray/geometry intersection shaders. |
| SetTexture | Binds a texture resource. This can be a input or an output texture (UAV). |
| SetTextureFromGlobal | Binds a global texture to a RayTracingShader. |
| SetVector | Sets the value for a vector uniform. |
| SetVectorArray | Sets a vector array uniform. |