Retorna el nivel superior de selección, excluyendo prefabs.
Este es el tipo de selección más común cuando trabaje con objetos de escena.
using UnityEngine; using UnityEditor;
class LookAtMainCamera : ScriptableObject { [MenuItem("Example/Selection looks at Main Camera _l")]
static void Look() { var camera = Camera.main;
if (camera) { foreach (Transform transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera"); transform.LookAt(camera.transform); } } }
//The menu item will be disabled if nothing, is selected. [MenuItem("Example/Selection looks at Main Camera _l", true)] static bool ValidateSelection() { return Selection.transforms.Length != 0; } }