public static Transform[] transforms ;


Returns the top level selection, excluding prefabs.

This is the most common selection type when working with scene objects.

using UnityEngine;
using UnityEditor;

class LookAtMainCamera : ScriptableObject { [MenuItem("Example/Selection looks at Main Camera _l")]

static void Look() { var camera = Camera.main;

if (camera) { foreach (Transform transform in Selection.transforms) { Undo.RegisterUndo(transform, + " Looks at Main Camera"); transform.LookAt(camera.transform); } } }

//The menu item will be disabled if nothing, is selected. [MenuItem("Example/Selection looks at Main Camera _l", true)] static bool ValidateSelection() { return Selection.transforms.Length != 0; } }