Returns the top level selection, excluding prefabs.
This is the most common selection type when working with scene objects.
using UnityEngine; using UnityEditor;
class LookAtMainCamera : ScriptableObject { [MenuItem("Example/Selection looks at Main Camera _l")]
static void Look() { var camera = Camera.main;
if (camera) { foreach (Transform transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera"); transform.LookAt(camera.transform); } } }
//The menu item will be disabled if nothing, is selected. [MenuItem("Example/Selection looks at Main Camera _l", true)] static bool ValidateSelection() { return Selection.transforms.Length != 0; } }
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