class in UnityEngine.Networking
Helper object for UnityWebRequests. Manages the buffering and transmission of body data during HTTP requests.
When attached to a UnityWebRequest, an UploadHandler object handles all information regarding the buffering and transmission of body data during an HTTP request. By placing data in an UploadHandler and attaching it to a UnityWebRequest, the UnityWebRequest is implicitly instructed to transmit the UploadHandler's data to the remote server. The data will always be delivered as HTTP request body data.
UploadHandler is a base class and cannot be directly instantiated. Currently, only one type of UploadHandler is available: UploadHandlerRaw.
See Also: UnityWebRequest, UploadHandlerRaw.
|contentType||Determines the default Content-Type header which will be transmitted with the outbound HTTP request.|
|data||The raw data which will be transmitted to the remote server as body data. (Read Only)|
|progress||Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)|
|Dispose||Signals that this [UploadHandler] is no longer being used, and should clean up any resources it is using.|