Devuelve la lista de mediciones de aceleración que ocurrieron durante el último frame. (Read Only) (asigna variables temporales).
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }