返回上一帧期间进行的加速度测量的列表。(只读)(分配临时变量)。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }