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public static AccelerationEvent[] accelerationEvents ;


Devuelve la lista de mediciones de aceleración que ocurrieron durante el último frame. (Read Only) (asigna variables temporales).

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements

void Update() { Vector3 acceleration =; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }