Unity supports three CPU architectures when targeting Universal Windows Platform: X86, X64 and ARM.
There are three configurations (select them in Visual Studio):
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.
Requirements when targeting Universal Windows Platform:
Before you can proceed you need to acquire Windows Store developer license. There are two ways you can do this:
The following are not supported:
GameObject.SendMessagepartially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work (applies only to .NET scripting backend).
• 2017–05–16 Page amended with no editorial review