La rotación del transform en el espacio del mundo almacenada como Quaternion.
Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.eulerAngles for setting the rotation as euler angles.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; } }
Otro ejemplo:
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float smooth = 2.0F; public float tiltAngle = 30.0F; void Update() { float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle; float tiltAroundX = Input.GetAxis("Vertical") * tiltAngle; Quaternion target = Quaternion.Euler(tiltAroundX, 0, tiltAroundZ); transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth); } }