瓦片地图是用于放置所选瓦片的游戏对象。通过转到 GameObject > 2D Object > Tilemap 可以创建默认(矩形)__瓦片地图。如果看不到这些选项,则表示可能未安装 2D Tilemap Editor__ 包。如果确实如此,请通过 Package Manager 下载 2D Tilemap Editor 包。
选择“Tilemap”选项可创建默认的矩形瓦片地图。有关 Hexagonal 和 Isometric 瓦片地图及其用法和选项的更多信息,请参阅其相应的页面。
选择 Tilemap 选项后,在场景中将会创建一个新的 Grid 游戏对象,其中包含 Tilemap 子游戏对象。Grid 游戏对象决定了其子 Tilemap 的布局。
Tilemap 子游戏对象由 Tilemap 组件和 Tilemap Renderer 组件组成。Tilemap 游戏对象是绘制瓦片的地方。
通过选择 Grid 游戏对象或 Tilemap 游戏对象创建额外的瓦片地图,然后转到菜单:__GameObject__ > 2D Object > Tilemaps__,或右键单击选定的游戏对象并转到 2D Object__ > Tilemap 将另一个瓦片地图作为子项添加到同一个父网格。
创建瓦片地图后,调整 Grid 属性设置从而调整其瓦片地图子项的属性,如 Cell Size 或子瓦片地图的布局类型。这些也会影响附加组件,如 Tilemap Renderer 和 Tilemap Collider 2D 组件。
页面内容和屏幕截图更新于 2020.1 NewIn20201 2D Tilemap Editor 不再随 Editor 安装过程一起安装,而是必须从 Package Manager 下载。2019.2 NewIn20192 * 在 2017.2 版中添加了瓦片地图 NewIn20172
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